Fìkh Km-79y Khaq (/ˈcegɤ/ /xaq/ [holy; sacred] [hallway; corridor]) is a subtropical Large Town located in the Jĭǐkhěn District of the Federation of Alveria.
The name Fìkh Km-79y Khaq is derived from the Constructi language, as Fìkh Km-79y Khaq was founded by Cader Tshêyeshë, who was culturaly Constructi.
Climate
Fìkh Km-79y Khaq has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fìkh Km-79y Khaq receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Km-79y Khaq covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2374 m (7788 ft) above sea level.
Overview
Fìkh Km-79y Khaq was founded in time immemorial, reportedly some time durring the early 8th century, by Cader Tshêyeshë. The establishment of the new community went well, with no major obsticles durring construction.
Fìkh Km-79y Khaq was built using the conventions of Constructi durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Fìkh Km-79y Khaq is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fìkh Km-79y Khaq is buildings are speckled and packed arround spacious gravel streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Fìkh Km-79y Khaq's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
A look around Fìkh Km-79y Khaq shows Fìkh Km-79y Khaq as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Fìkh Km-79y Khaq places a lot of value on education and being a learned individual, or at least, faking it.
Civic Infrastructure
Fìkh Km-79y Khaq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Km-79y Khaq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Km-79y Khaq's parks.
Fìkh Km-79y Khaq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Km-79y Khaq.
Fìkh Km-79y Khaq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Km-79y Khaq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Km-79y Khaq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Km-79y Khaq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Km-79y Khaq's public wards, blessings, and other arcane systems.
Fìkh Km-79y Khaq possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Fìkh Km-79y Khaq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Km-79y Khaq's natural decorations nor waterways.
Fìkh Km-79y Khaq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fìkh Km-79y Khaq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fìkh Km-79y Khaq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
One or more crime bosses have a powerful influence within Fìkh Km-79y Khaq. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Fìkh Km-79y Khaq's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
Due to the actions of local Kami, summer is skipped in Fìkh Km-79y Khaq.
The Apallie near Fìkh Km-79y Khaq are known to be more aggressive than normal.
Fìkh Km-79y Khaq's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Elven High Magic energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 8
Hunters: 4
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6685 m2
Cattle and Similar Creatures: 414
Poultry: 4977
Swine: 331
Sheep: 16
Goats: 3
Horses, Mounts, and Beasts of Burden: 165
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 6
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 3
Florists: 1
Potion Sellers: 2
Resellers: 7
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 4
Housekeepers: 5
Housemaids: 8
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 6
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 5
Monks, Civic: 4
Historian, Oral: 4
Historian, Textual: 2
Policemen, Sheriffs, etc.: 3
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 6
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 6
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
524 of Fìkh Km-79y Khaq's population work within a Foundational Occupation.
31 work in Agriculture
118 work as Craftsmen
43 work as Merchants
80 work as Service Workers
51 work as General Laborers
19 work as Skilled Laborers
80 work as Civil Servants
48 work in Cottage Industries
25 work as Artists
29 work in Produce Industries
1069 of Fìkh Km-79y Khaq's population do not work in a formal occupation, but do contribute to the local economy. 66 (4%) are noncontributers.
Points of Interest
Fìkh Km-79y Khaq is accessed from a nearby river via an intricate series of locks.
POI
History
The the a quiver of Truename Magic, an a quiver imbued with potent amounts of Truename Magic energies was created near Fìkh Km-79y Khaq by in time immemorial, reportedly some time during the late 2nd century.